One other noteworthy omission is any form of graphics presets. The lack of SMAA and TAA as options is more than a little surprising, considering how prevalent those algorithms are in other modern games. It looks great, but it's effectively the same as running at a higher resolution (and then downscaling), so it's extremely demanding even on the fastest GPUs. Instead, the only anti-aliasing option is super sampling. The game doesn't support FXAA, SMAA, TAA, or MSAA. Most of the settings are pretty straightforward, but there's one glaring omission: anti-aliasing. Project CARS 3 has about a dozen settings you can tweak, depending on how you want to count. Minimum Quality, aka Low (Image credit: Tom's Hardware)
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